The festival run for our short film Catharsis has ended. A final showing at the Artisan Festival International in East Hampton was a great success with many people responding to the themes of the short.
Due to other commitments of the team, WaveCrest games have unfortunately been put on the back burner. There are some exciting projects in the pipeline that we’ll announce in due time. Stay tuned, and thanks for following our adventures!
Happy Thanksgiving everybody!Â We’ve now submitted Catharsis to over 10 festivals with more to come.Â We won’t find out for some months where it will be playing, but when we do, we’ll update you on our Twitter account (@WaveCrestEnt).
It’s been a long journey, but Catharsis has finally finished post production and is now being entered in film festivals around the country. Â Make sure to check out our Facebook and Twitter pages for updates!
In addition, we now have a live page dedicated to Catharsis! Â When the trailer is finished it will be posted there, as well as updates on screenings and festivals. Stay tuned!
Calling all filmmakers, game developers, and other creative people!Â Now the by-products of the work we do will be posted on the new Resources page, which will hopefully save you some time in your own work.Â Tutorials, files, and other helpful information will be posted there.
Our first resource is a preset for Optical Flares, the amazing lens flare plugin for After Effects.Â We developed the preset to match the way the sun looks on a Canon 5D Mark II camera.Â Feel free to use it in your own projects!
One of the scenes in the upcoming short Catharsis was originally planned to open with a tracking shot from behind a wall as one of the characters entered through a door. However, as the shot was about to be filmed, the Glidecam was not behaving as hoped, and time was running out.
We were forced to film the shot on a tripod with no camera movement. However, as you can check out in the video below, we decided to re-create the walls in 3D and create the camera move in Luxology modo. The walls, door hinges, shelf, and mirror were all re-created as simple shapes, and the overhead light and left door knob were cut out as 2D planes. The textures were mapped onto the objects via front projection from the camera, and a subtle depth of field was added to smooth out the edges.
Lastly, small camera shakes were added in Adobe After Effects to sell the move, and a gradient transition was created to blend from the animation to the original footage just as the actor walks through the door.